The FANN C# Documentation

Thursday, August 16, 2007

Stagtegy

 Neil:  you make a pylon like normal, gateway at 13 supply
This is the fakeout part; it looks like a conventional opening
Meanwhile, right after your scouting probe goes to their base, you pull it back as if you're returning, then make a pylon at their natural, out of view of the chokepoint.
Cancel the gateway back at your base right before it finishes, start making gateways (at least 3 to start) at the opponent's natural.
I usually end up with 4.
Pump zealots as fast as possible, attack when you have five or six.
 me:  hmm, I find you views interesting and would like to subscribe to your newsletter
I'm sure you get cursed at a lot for that.
 Neil:  Just rally the gateways to the enemy base, if you have them on a control group you just have to hit # + zzzz every once in a while
People get mad and call me a newb.
Right before they surrender.
 me:  what's # do?
 Neil:  I've haven't lost with it in several games.
I just mean the number
 me:  oh
right
 Neil:  So if it's control group 2
 me:  of couse
yeah I get it
 Neil:  that's an anti-protoss strat
 me:  Do you know if there's an easy control group/hotkey way of making queens spawn broodlings?
 Neil:  I mean it might work against other races too, but probably not against good people.
broodlings?
You mean larvae?
 me:  whatever
larvae
 Neil:  Broodlings are a different unit :)
there is yeah
 me:  ok I would like to know your secrets
 Neil:  Someone posted about it on the TL boards a while back but I don't think I have it anymore
lemme check
 me:  ok thanks
The thing I love about zerg is that I can suicide my mutas killing their probes, but by the time they counter attack I have even more mutas plus a mass of ground units.
And a nuke
 Neil:  zerg doesn't have nukes though
 me:  I know
So for the gateways at their natural strat, do I use chrono boost on my nexus or on the gateways?
 me:  Thanks,.
 Neil:  I use it on my nexus for the first couple times, then on the gateways once they're up.